
More than a month ago, I released a game. People have played it, people have enjoyed it. It has been reviewed by moddb, and I think overall it's a positive outcome.
What did I do afterwards?
Well, I've pushed out some updates, but other than that I've tried to stay away from Unity and just be with myself for a little bit. I read a lot, i.e. the book Spelunky by Derek Yu, and I took long walks and spent time with my wife and family.
I'm still in this weird phase of not actively working on a project. Occasionally, I catch something that inspires me for my project, and I put it all in one huge document. I've gone through a 12-hour course for Blender, and I have another course lined up that's about twice as long, which delves more into Unity working with models created in Blender.
I have a strong vision for the next game, but I'm keeping it close to my chest. I want to start prototyping it very soon, but I just need a little more time.
So, that's pretty much it. It's quiet, and I try to enjoy it and calm down and relax a little bit. And think about what story I'm going to tell with my next project, and how many projects I have left to work on.
When will there be another update? I honestly don't know. For now, I want to keep all expectations very low and not promise anything. It just feels like the right thing to do in this particular moment. I know I've recently asked whether I should do a shorter game before making the bigger one. But the question is, whether a shorter game is just another excuse to not work on the bigger game. And I'm not fond of more excuses.
I guess I will decide when the time's right. Until then, here are some more cat pictures:
See you again soon-ish!