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February 17th 2023

Turnament on Steam

The remaster of my old flash game from 2006 has finally been released.

You can play it buy it on Steam or itch.io. The soundtrack is available as a DLC and on Bandcamp. It will be available on Spotify, iTunes and more soon.

You can buy a Turnament t-shirt on my store. Use the code "TURNAMENT" to get a 20% discount on the whole order.

This is a pretty special moment for me. I've reconnected to my past self, in a way. And it's a stepping stone for my future games. In 2006, Turnament was a way to get myself back on track. In 2023, it's there to propel me forward.

I'm grateful for everyone of you who plays my games and listens to my music. My journey is not yet over, and I'm glad you're tagging along.

January 24th 2023

My next game Turnament is going to be released on February 17th 2023. Read the latest devlog entry and make sure to wishlist it on Steam. I've added a few old songs to the game (for an unlockable), including Arise. Looking forward to seeing people play it. Over and out.

November 28th 2022


New video essay about Halfquake Trilogy by SaimizZ is out now! This video definitely hits me different.

November 02nd 2022



My game Catty & Batty: The Spirit Guide will be published as a limited physical run by Red Art Games!

Pre-orders start Thursday 5pm CET on their website.

Pinkerator has been working on this with the publisher quietly in the background for quite a while, and I'm quite excited about how it turned out.

Will be interesting to hold it in my hands 👀 Catty and Batty are kind of real now it seems :D

What else is going on? I'm still mainly working on Turnament, of course, a new devlog update should arrive within the next week.

See you then!

September 01st 2022

Halfquake Amen turns 20 today.

It feels really weird.

Yesterday, I thought that it felt like I didn't do anything since then. Of course, that's not true. I released Sunrise, a bunch of music, stories and other games. But it's so strange. Nothing turned into a rollercoaster like Halfquake Amen did.

Lots of people sent me emails and messages back then. It popped up on several websites and even got used in a printed german magazine (PC Action). I got calls by the editor, and even some sales guy. I presented it on a PC to a local news station for a game competition (which I didn't win in the end). I got new friends who suddenly spent some time living in my apartment.

With the re-release on Steam, there was a new wave of people who now know about it. Videos were made about it with high number of views. People joined my discord server, left over 330 reviews, and even bought the $1 DLC. Most would still say that Amen is the best out of the three mods.

For the past 20 years, I've probably been running away from Amen. I wouldn't let myself get defined by this one thing I made. Everything I made since then was me trying to prove that, see? I can make something else too! Luckily, a lot of you joined me on my adventures into new musical and artistic directions, explorations of new lands and new ground.

But in the end, it all comes down to Amen. I've spent a long time analyzing it, trying to understand it. And that feels weird for someone who has actually made it. I always thought I understood its nature, but the more time goes by the less I do. Maybe it's the music. Maybe it's the art style. Maybe it's the world that it drowns the player in. Maybe it's because it was based on Half-Life and people liked seeing something different. Maybe it's because of the click-baity name and people expect to see, you know, Half-Life mixed with Quake.

I have found a lot of answers over the years. I have received feedback and signals from players that seem to support some of these answers.

But the only thing that I've come to fully grasp is that it would be dangerous to try and replicate it. I have to let Amen be what it is.

A teenager's dream.

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