Quality of Death - Faith in Despair Devlog #30 September 03rd 2024
The latest update introduces Death as the antagonist, who's the one behind all the words at the top of the screen. You are playing against Death for a chance to escape. Will he ever let you go? Probably not.
Other than that, lots of new tips and quality of life changes. When will quality of life be 100%? Not sure.
Two weeks ago, I was at Gamescom and several people played Faith in Despair on my Steam Deck. It was amazing seeing people interact with it, and they all gave amazing feedback. Overall, it was very well received, which is always good for a boost of motivation.
When I got back, Gamescom also came back to haunt me, as I got some kind of flu (the usual, I guess). Took me another week to recover, but I think now I'm fine again.
Cologne was pretty amazing. I was there as a little kid, and I only remember it because of the VHS tapes that still exist of it. When I was there, I specifically went to a fountain where my father filmed me jumping from rock to rock. It was quite surreal seeing it with my own eyes. I mean, again.
I also met a lot of like-minded people and made new connections. I even handed out Faith in Despair cards for those who were curious. And not always to other gamedevs, sometimes I also got players interested as well, especially in the indie booth area.
Will I go again? We'll see. First, I got a game to finish.
Other than that, lots of new tips and quality of life changes. When will quality of life be 100%? Not sure.
Two weeks ago, I was at Gamescom and several people played Faith in Despair on my Steam Deck. It was amazing seeing people interact with it, and they all gave amazing feedback. Overall, it was very well received, which is always good for a boost of motivation.
When I got back, Gamescom also came back to haunt me, as I got some kind of flu (the usual, I guess). Took me another week to recover, but I think now I'm fine again.
Cologne was pretty amazing. I was there as a little kid, and I only remember it because of the VHS tapes that still exist of it. When I was there, I specifically went to a fountain where my father filmed me jumping from rock to rock. It was quite surreal seeing it with my own eyes. I mean, again.
I also met a lot of like-minded people and made new connections. I even handed out Faith in Despair cards for those who were curious. And not always to other gamedevs, sometimes I also got players interested as well, especially in the indie booth area.
Will I go again? We'll see. First, I got a game to finish.
Turn to Mine - Console Release August 16th 2024
Turn to Mine is now available on all major consoles:
PlayStation, Nintendo Switch, Xbox
You might remember this game as being called Turnament. We had to change the name of the console release, because there was another big publisher who had an IP with the same name, and we didn't want to risk anything.
Besides, Turn to Mine is a pretty cool name. :D
Thanks once again to Pinkerator over at Sometimes You for porting and publishing the game.
On a personal note: You can unlock the Halfquake mode in the Unlockables section of the game. It feels pretty cool that you can now listen to Ambience on a console. (<
Cat Awareness Feline Sale August 08th 2024
Catty & Batty: The Spirit Guide is part of the Cat Awareness Feline Sale and you can get it for 80% off right now.
I'm also excited to share that I will be at Gamescom in two weeks, showing off Faith in Despair. If you're there too and would like to meet me, let me know.
Art, Music, Bloodsucker - Faith in Despair Devlog #29 July 09th 2024
I've been looking for artists for a while and finally Faith in Despair has art now. First artist is Vergvoktre, who was already featured in the Halfquake Trilogy. Second is Marvin Blattert, who has provided art for blessings.
The cello track is also in the game now, and it plays in chapter 3. I worked together with Lou Dunand-Vincent again, who has worked with me previously.
And lastly, there's a new deck called Bloodsucker. I wanted a deck that focuses on "stealing HP" while having low HP. It needed special lacrima for an additional way to save Despair, and I think it works well. Lots of playtesting is still needed, but I think it's fun.
More decks are planned, of course, including a Mirage deck, which I'm very excited about.
It's always cool to see when a small change can lead to a different game feel.
This update represents kind of a milestone for me. It's still not feature or content complete, but I now see a game before me, which is always a special moment. Seeing chapter 3 with the new background and the new cello music feels like something the game has been leading me towards all this time. And I'm excited to see where it wants to go next.
I have one more big feature planned that I won't talk about just yet. It doesn't mean "big" in the sense of adding a completely new game mode, but "big" as in... it will add to the atmosphere of the game, and I think it will be focus of the next update. But we'll see.
Gamescom is coming closer, and I want to make sure the demo is as polished as possible, so I might not want to add anything "experimental" in the next few weeks.
Unless...?
The heat is also getting worse, so I have to carfully pick my battles. High temperatures are my Achilles heel.
Either way, dear reader, play the game and let me know what you think.
Hex Map - Faith in Despair Devlog #28 June 18th 2024
I've recently presented Faith in Despair to a feedback round for Content Vienna. The feedback I got was plentiful and helpful. I've already started implementing it with today's update.
The map is a big deal and it needs to be visually different from other views, previously it looked too much like the fight view and inventory. That was a problem, especially for screenshots.
More updates like this need to be made, but the biggest is yet to come.
I've been in talks with artists and I can say that there will be art on the cards, probably in the next update.
I'll also hopefully be able to finish the song for chapter three.
That's it for today. Go play Faith in Despair.
The map is a big deal and it needs to be visually different from other views, previously it looked too much like the fight view and inventory. That was a problem, especially for screenshots.
More updates like this need to be made, but the biggest is yet to come.
I've been in talks with artists and I can say that there will be art on the cards, probably in the next update.
I'll also hopefully be able to finish the song for chapter three.
That's it for today. Go play Faith in Despair.