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January 07th 2004

Finally I'm back. My plans for 2004 are:

- more HQA Comic updates
- new Heal The Dragon mode for Personal Halfquake
- Halfquake: Sunrise

Yes, I've finally made a decision: Halfquake Sunrise will be starting soon. Everything's becoming concrete in my head. It'll be made for Halflife 1, not supporting Steam. If you have Halflife and you want to play Halfquake3 you can install it again without steam and download the latest update. Maybe I'll even add a download server for this update later. We'll see. Until then:

Stay dead.

December 18th 2003

I just wanted to say that a new banner has been used on "Small Media Comics". Click here. You might reload it a few times until you see the banner on the left side. It's a random function.

I try to make a new comic today, though I can't promise it. The next comic will be on January 7th after I come home from my vacation. Sorry and please be patient. I'll try to update the comic from Monday to Thursday in 2004 like it was meant to be from the beginning.

Also I plan a PHQ webring and I've already implemented an article system to PHQ (will be official within the next few days). I hope that those new features will attract even more people.

I've come to the conclusion that I can't live without PHQ. It's a part of me and I can't just cut it off because I'd bleed to death. Drastically spoken.

Soon with my new PC I'll hopefully start working on Halfquake 3. I've got a few ideas, theAwake will help me and I guess there'll be even more new guest artists like pospi, chewbacca, swartz, legion, eskimobob. I'll try to catch BJ (voice of BJ and some ideas), chappi (wonderful artworks!) and nine (voice of the dragon) for the next part since we all love em so much. (;

So be prepared. And stay dead.

December 13th 2003

I've just received an email from John Fredriksson which I want to share with you:

"Hey there, I, like a million other people downloaded and played through both mods halfquake and halfquake 2: amen, and I found the songs to be so out of this world that I got a hold of the sound track and I must say, your music rocks, and seeing as Im a musician myself Ive heard most music thats out there!

I like your harmonies and the way you combine them with semi-raw beats,If anybody bashes you for having an accent , bash back, your accent is what make your singing so damned good, I think it sounds unique, and Im one of those people who usually HATE singing. (I prefer screaming a la slipknot better :D)

Well, I just wanted to get that off my chest regarding your songs...

Ill get back to you with comments on your other songs when Ive heard them, so far Ive only listend to a few of them, since I just downloaded them :D (just heard, stick together team while writing this mail, wow, epic stuff!)

Now .. about those mods the team has made, I have to say, Ive played through several half-life mods and Im truly impressed with the effects, and moods youve created throughout the mod, (many moods thanks to your music), some scenes Ill never forget are: HQ, the behind the scenes levels, I thought my character had stumbled upon the backdoors, and I thought I´d survive from that point on... BIG mistake :D, HQ, the intro, when the machine or whatever, splits up and reveals the character, HQ, the 2d scenes, VERY cool idea, which has been copied over and over and over by other mod authors. HQA: ambience, that world is so, wonderful, I would have liked to go there myself , its so wondrous, just like a dream , one of those you wake up from crying your heart out due to the fact that it wasnt real, tell me, is ambience based on a dream some of the team had? oh well, nevermind, onward! The art of HQA is amazing, the style of the mod is positively wonderful, the black/white/green colour setting is a stroke of genious and I would love to see more of these kinds of modifications.
About the sapience level, I laughed my ass off at your ironic parody of the half-life mod, mastersword, you pinpointed ALL the bad parts of the game, and yes, I didn´t miss the part about the meaning of the "sword of sadism" pretty nifty critique :D
One thing I also found very good when you made the overall mood of the mod was the diaries, they made me really identify with this person that had travelled before me through these lands and it was with fear and sadness that I realized that not only did I have to kill him, I also had to act as an instrument of sadism itself, so basically that was very ironic!

to sum this whole thing up: the team has done an excellent job in creating new and sometimes extremely cool ideas for the half-life engine, I would give this mod a 10/10 rating because it shows that you CAN with a big of genious,and a whole lot of determination stretch, break and annihalate the hardware limitations of any game out there. If you guys haven´t started coding on your own game, I suggest you start, you´ve got some great potential in you!

Well thats all I had on my mind, so, see you later I hope!

with great respect and admiration


December 11th 2003

I've created an experimental browser game called "Emaility". Everything should be quite self-explanatory on the main page.

English | German

I'll post further news soon. Just don't leave. I've got a few things to tell you.

November 21st 2003




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