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February 27th 2006

Projects Update!

I finally kicked myself in my butt and decided to work on all projects simultaneously. Currently I have 7 projects, which means I will work on 1 project every day every week.

This also let's me work on older projects and generally let's me organize my mind much, much better. But anyway.

My current projects:

HQA Comics
I'm starting to get towards the end. With the new working schedule I should be able to create more than just one comic on the day I work on them. So let's say I work on those comics on wednesday and make three comics, you'd get new comics wednesday, thursday and friday. I will also have enough time and motivation to plan everything ahead, read the comic again and hopefully end it sometime this year... Or will there be an ending actually?

Personal Halfquake
Currently I'm almost 100% busy with balancing the two player classes. I also have yet another two or three new features that I would like to add sooner or later. Basically on the day that I will reserve exclusively for PHQ I plan to balance even more, fix minor bugs here and there, and generally try to improve userbility. PHQ is a never-ending story, unless I stop updating, of course.

Halfquake Sunrise
Yes, I will not only work on the soundtrack, but on the actual game! No release date can be given yet, as you surely have predicted. But you can surely expect new screenshots in the upcoming weeks.

Antaran's Journal
This little experiment really grew on me. I love where this is going and I have everything planned until the end. I expect the journal to end with about 80-100 entries, but I can't say for sure yet. I can even imagine a second part, but that's for sometime later to decide. The new working schedule will let me write more than just one entry at once, or at least let me write longer entries and make less plot hole mistakes as I have enough "time" to read previous entries before writing a new one.

Princess Anblis
I don't know if anyone remembers, but this was my first attempt at writing a book - in german. It hasn't gotten very far, but I still think about it at least once a day, so something tells me that this is not dead yet. All the ideas I had when I started it more than two years ago are still as clear in my head as ever. Now don't say this project is a waste of time. It will help me do something "different", and get my head into other directions before I go back to the other projects again, getting new ideas more easily. Besides, as I said, it's really bugging me to have all those ideas that are always telling me to write them down finally. So, I will do that and get more room for other projects.

Phabetal II
I had a sudden flash of ideas about two days ago and I will try to make yet another Phabetal. It will differ a lot from the original Phabetal. I have a bunch of new ideas, including an actual storyline and of course - a lot of typing action. What I love about Phabetal II is the Flash environment. It's fairly easy to create and I have fun playing around with it. Especially with actual colors!

I'm a Dragon
The webbased-mmorpg is still desperately trying to get me to work on it. Just recently I took another look at it and, well, there is a LOT of work to do. Christmas 2005 I made a short todo list which I will now be working on. Expect new worlds, new content and improved code and site design. It will definitely be back. For more news, you can check out the making of from time to time.

So, this is my current list of projects. Every day I will choose one of those projects that I haven't worked on in the current week - and work on it with full motivation and what's even more important - a clear head.

Thanks to everyone for your patience.

MS' Insane Working History

February 19th 2006

February 11th 2006

February 01st 2006

I'm always nervous when something is going to happen that will change my life, even if just for a little bit.

Tomorrow is such a day that will change my life again. I will learn new things again, things that I won't really care about, but I'll have to do it for the next 9 months anyway. I think that I still will have some time left for my projects, I just don't know if I will be awake enough to be able to work on them.

I don't think it will be that bad as I've always written here.

At least, some optimism can't hurt, can it? I guess not... I'm trying to imagine the worst thing that could happen to me, and I'm really surprised that actually everything isn't so bad. Sure, it's not what I want to do, but at least it's something else again, and it never hurts to see and learn new stuff.


Why do I get the feeling that I'm just making this optimistic stuff up to calm myself down?

I will try to sleep now.

Good night, whoever reads this!

January 24th 2006

Hear, hear! Pyroclasm was kind enough to make a HighDefinition Model pack for Halfquake Amen (first seen here). You can download the pack here. To install, just create a directory in halflife/hquake2/ called "models" and extract all files of the package into it.

Seems like everything is slowing down a bit around here. I've been working on PHQ the last few weeks and I still have a few things to do (balancing, for example).

I read the latest squidi blog about ideas. It kinda got me thinking if PHQ really is a new idea, or just a bunch of old ideas in a new kind of implementation (mmorpg ideas converted to a browser game, mostly).

PHQ is so old already, it's been re-written three times if not more often. I can't see why it should end soon though except that it would get really, really boring after a while, if I don't keep updating it at least once a week and add more content and fix more bugs and balance more issues.

Thing is that PHQ is taking up almost my entire free time. Sure, once in a while I grab my guitar and make some music, but since there are real people playing this browser game and I can't and don't want to let them down, I'm going back to PHQ and fix, add, balance again at least once a day.

Where do I want to go with PHQ? Where do I want to go with IAD, which is still not playable again? Is it that good of an idea to really go through all the work that it needs? I've got one small list for changes and updates for IAD that would cost at least 1-2 months of constant work. And then what? When I release it I'll have server issues again because - let's face it - even if I fix all those bugs and revamp the code, once there are 40 people playing it, the server will be dead again. And would I want to afford a better server for like 60 bucks a month for 40 people playing an experiment?

IAD is not meant to be. At least not now. I don't know if PHQ is meant to be. It seems to be going pretty well and the ad I bought recently brought at least some attention (which has almost faded away entirely again, well, what did I expect from a 1-day-ad)...

The HQS soundtrack on the other hand is really going well. I can't say that for the actual game though. I'm currently talking to Vino again and trying a few things out to eventually fix a few bugs. There are still a lot of ideas to be used in HQS, which I really want other people to witness themselves.

But what about those ideas? I think my ideas are all abstract experimentations. The good thing is that people can expect something new (or at least something that looks and feels different than the average stuff out there), the bad thing is that I throw it out of my brain and implement it into my games without knowing if it's going to work actually.

Some may think though, that success doesn't necessarily depend on the idea, it can also depend on the presentation. Worst idea can have the highest sale figures if it's presented well. Talk about manipulative commercials.

Apart from all that I feel really tired. I feel like I'm slowly giving up my life for something I don't want to become. I can't even say for sure if that would not happen if I had a lot of free time. Everything's kinda changing and evolving around me, and sometimes I'm really worried about where everything and everyone is headed. Question is though, what would I want to change if I could?

I don't know the answer.




The Farm