hqtrilogy log nr. 59


⏳ This is the penultimate log entry, so if you still want your name to appear in the credits of the Halfquake Trilogy, consider becoming a patron before October 5th!

https://www.patreon.com/bePatron?c=168892

🔥 Beta testing has begun and it resulted in a lot of various fixes, mixed with changes that I still wanted to do. Here's yet another list:

* I changed another "death room" in the end of HQA because detonation.org doesn't exist anymore. I called the new trap: "Revenge of the Buttons" :D

* I replaced yet another trap with a new one in the end of HQA because it was using the "Stayin' Alive" joke and killed the player afterwards.

* I added several auto saves after long speeches and intros (thanks to Khimitsu & LupusRex).

* I connected two easter egg maps made by DmitryTheFox and Sasha.

* I added more easter eggs, I think there are about twenty new ones now in addition to the ones that existed already.

* LupusRex noticed that F12 quit the game and for some reason, it was actually set like that in the config file. This obviously had to be removed. Not sure why that was even there. xD

* There were still old save files in the build, and if you accidentally loaded them, they caused some weird side effects, like the huge red monolith that absolutely makes no sense (visible in the image above, captured by LupusRex).

* I added a green evil smiley and a blue sun to the starting area (pointed out by my wife).

* You can't fall down anymore after reaching the top of the letter field in HQA.

* I fixed being able to walk around during the new Halfquake logo intro (thanks to Pinkerator).

* The numbers in the room of twenty death choices were gone, and I don't even know why I didn't notice it myself. Thanks to Varik Valefor and LupusRex, they're back in again. :D Apparently, they were just missing a minimum light level.

* Fixed a bug that was caused by a new semi-easteregg. It killed the player on the whole map of "halfquake2" and displayed a text "You die too" xD I mean, it's kind of funny, but also kind of game-breaking. :D (Sorry LupusRex!)

* I added a new splash background for the menu based on the new map.

* I fixed a small text alignment error in the menu (reported by Pinkerator).

* I fixed being able to leave the train after it started going in hq3_2. That actually happened to me on my HQS stream. :P

Many more things have been noticed, which will be fixed this week.

Halfquake Trilogy also reached 160 wishlist entries on Steam, which probably doesn't sound like a lot, but it's huge to me. :D

If you haven't wishlisted it yet, consider adding it to yours to boost the game's popularity:

https://store.steampowered.com/app/644320/Halfquake_Trilogy/

See you all next week on October 5th with the final log entry!

To be continued... (<