hqtrilogy log nr. 9


Walking around in the town I lived in prior to Vienna always feels a little funny to me. I used lots of photos of this place for textures in HQS, so whenever I pass a certain corner and see a wall, it feels a little like I've travelled 9-10 years into the past and I'm a different person again.

TheAwake once told me that HQS lacks soul. I was in a difficult mindset back then, I wasn't happy with where I was (far away from you-know-who) and drowning in an addiction I didn't even know I was possessed by. Everything of HQS still feels like that time to me, it is a perfect time capsule that always brings me back. I've definitely put everything I had into the game, but if your soul is not on fire, if all you feel is emptiness, then all you can give in return is just despair, sprinkled perhaps with a little glimmer of hope of things getting better soon. That's the state I was in, that's the state the game is in.

Sunrise will not change with this re-release, but I'm still here, cherishing it and holding up its chin, because it was and still is a part of me.

Here are a few photos I took back then for textures, maybe you'll even recognize them from the game :D

I've decided to write a list of "known issues", which I will put on GitHub, along with the mod and source code. I'll probably start asking for volunteers to help figure things out in the near future.

Afterwards, I'll carry on with recompiling all of Halfquake Amen and see what it looks like. If it's playable, I will continue and connect each mod with the map that lets you switch between each of them.